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Cake day: July 20th, 2023

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  • The most common cheat is probably gaining money or experience, but there have always been pretty extensive mod menus for GTA Online with tools from invincibility to making your vehicles rainbow, to randomly causing other players to explode or setting hundreds of muggers on them.

    In 2015ish, I used to cheat, other than getting rich, all I was interested in doing was making an indestructible chrome bus with smoke trails that I’d drive around picking up players in, to teleport us all to North Yankton and back like a tour guide.








  • I don’t want to throw the word enshitiffication around, especially when I’m not sure if I can spell it, but the platforms that people jump ship to when that happens are probably especially vulnerable to people jumping ship again.

    I can’t imagine Mozilla effectively marketing Firefox as anything but the bullshit free browser, and when they lose that, people will just move to the next actual bullshit free option.






  • I’m a 50/50 toss up between two reasonably different genres.

    The first is coming of age films, particularly queer ones. My go to film to call my favourite is Call me By Your Name, I also love Stand By Me, Aftersun and have a huge soft spot for Kiki’s delivery service.

    The other ‘genre’ is dramas / thrillers that get pretty fixated on madness, particularly from the protagonist. There will be Blood is my go to second film to say, and I love Apocalypse Now, Perfect Blue, The Witch and The lighthouse.

    I’m not as much fan of when the genres overlap however, although that may be because of how small the sample size is. There are quite a few films that have a young protagonist who is finding themselves, who may end up idolising another to the point that the film falls into being a thriller. We had Saltburn last year, which people often compare to The Talented Mr Ripley, and I do enjoy these films but I never get that milestone feeling that I’ve just experienced a piece of media that has profoundly impacted me. The only thing that exists in this shared space is one of my favourite novels; The Picture of Dorian Gray.





  • Khrux@ttrpg.networktoAsklemmy@lemmy.mlWhat generation are you?
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    3 months ago

    I’m born in 98’ so I’m right down the middle but generally classed as the last of the millennials.

    I feel a lot closer to zoomers, but where I’m from, I think the people who have fast-tracked adulthood with kids and mortgages are textbook millennials where as layabouts like myself share a lot more spaces with young adult zoomers.

    I’m already needing to remind myself that some of the deepest internet brainrot like skibidi toilet is not a new phrase but a meme of the hour started by generation alpha and then carried by confused millennials.


  • Subnautica is the perfect mesh of several things that work fantastically. It is a good survival game but with it’s upgrade and discovery based exploration limitations, it’s closer to a metroidvania than it is to Minecraft. The thing it does so well is sneak this past you, it’s a mystery driven metroidvania where the downtime is a resource gathering, based building game.

    The closest game I can think of of that tried the same mystery metroidvania approach is The Forest, but this feels like one of the many many games from the post Minecraft and DayZ boom that has a certain scrappiness to it that somehow Subnautica absolutely sidesteps, and it’s all from just being a really well made game. The vibrant and often tranquil art style that lends itself to awe inspiring locations, and the level design and overall plot support eachother so well.

    That said, I’m not in love with the amount of resources. A 4*8 gridded inventory puts me off a game from a worry of it to getting too grindy, and subnautica is a “I need to build another storeroom” kind of game. With a full survival game like Minecraft, which is endless and about exploration and progress alone, I know my storage will be unweildy and I can forgive it, but I’d have appreciated Subnautica finding a way to require less mindless resource hunting / busywork unless itnwas optional base cosmetics or the like.


  • My big three are Outer Wilds which at this point barely needs mentioning, Disco Elysium which seems to be getting more famous by the day, and Hollow Knight.

    Outer wilds is an exploration game, and if the other comments haven’t been clear, that’s all I’m saying.

    Disco Elysium is an unbelievably dense police procedural set in a unique setting, it can also be fantastic to explore without hearing much beforehand but unlike outer wilds, you don’t really need to beat yourself up for looking up the occasional piece of lore.

    Hollow Knight is a souls-like metroidvania, so it’s ticking the Sekiro / Dark Souls box well.

    I got about 90% through the game with only a rough understanding of the lore before ending up watching video essays about it and I was absolutely blown away. I don’t think the lore is overly difficult to find, and isn’t that complicated, but like FromSoft’s games, it’s not always delivered in a way that you naturally pick it up.

    I play a lot of games with the “media literacy” part of my brain firmly switched off, because often games handhold you through the storytelling. With Disco Elysium, you know from the getgo that it’s a pay attention kind of game, but Hollow Knight, it sort of feels like a storyless flash game, and sometimes key lore is delivered in a beautiful set piece or creature design, so I only realised I should have been paying attention when it was too late to catch up.

    I got no less enjoyment from it by catching up on the lore later though, these three games are absolutely my top three.

    My final bonus suggestion is to bash out all the supergiant games in order, Bastion, Transistor, Pyre and Hades all hit the marks for me to sometimes just stop in awe and let myself get chills, although less tban the three above. I also think Pyre is one of the most overlooked games of all time.