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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • Honestly I’m as agoraphobic as they come so, since I hardly ever leave my residence, I find it quite easy to forget that it’s an election year, aside from many of the news outlets and media posts dictating it. My life outside of the internet has hardly any political interference.

    Yes I still vote, but I keep my political beliefs to myself, but As Marcus Aurelius said, “You always own the option of having no opinion. There is never any need to get worked up or to trouble your soul about things you can’t control”

    I take a lot of solace in that. I know certain things and have certain opinions but I am absolutely not a politician and it’s not something I’ll wreck my soul over. Life is short enough as it is.







  • Drill dozer is a fun one that i don’t see get a ton of love.

    There’s an overarching story iirc but it’s not terribly intense or anything.

    If you like adventure, then the oracle zelda games are fun. Definitely pushing that 30 minute boundary on this one, though. There’s also a bit of dialogue between dungeons, but otherwise, Seasons is definitely more wanderable since there’s not as many direct puzzles.

    I remember having Joust on the Gameboy color or advance when I was younger. Always good fun to ride some birds into battle.



  • BLUF: Agreed. Games don’t need realism to be fun. They need fun to be fun.

    Aside from obvious genres like simulators, horror, or other niche games, graphics don’t, and shouldn’t be, the main focus of a game.

    It could just be plain fun. I’d prefer games with a bunch of sandbox niche mechanics than seeing a tree in 4k upscale. Like Noita or Terraria.

    Or a deep story. The original Talos Principle was alright on its graphics at the time, but it prioritized the story and puzzles. It was a fundamental game that shaped many of the philosophies I hold still today.

    Graphics can be important, but I’d also prefer stylized over realistic any day. That’s why some of the older games still hold up today, graphically.

    Wind Waker, the old 3d mario games, Bioshock, Oblivion (terrain, not people lol)

    All had really really solid art. And it still looks good. Because it didn’t try to push the limits on making the game look real.

    Back when Modern Warfare 2 released on the 360, I saw little dust clouds, and thought that it was the greatest game for realism ever at the time. The graphics were so good. Going back? Dogwater.











  • Oh I get it. Standalone, it’s great. It’s just not what I thought it was. I bought it for one reason, was surprised that it wasn’t what I thought I’d be receiving as a consumer, reflecting, I’d definitely say it’s a good game.

    Battle passes/ dailies / loot boxes aren’t really my thing either. I do love roguelikes and the idea of “runs” and it being a sandbox to play in to experiment with builds.

    Noita, for example, is probably one of my favorite games of all time. (Also a game I recommend everyone to play and give a good college try.)


  • Hot take for me: I thought going into Inscryption was going to be a pure deck builder game with a goal of beating the first guy. Then I really enjoyed the deck building in the 2d zone, and wanted so much more of that, but after beating the game, it has next to no replay ability. It turns very ARG centric and to get the whole story required going outside of the game into the “real world” (internet) to learn the rest of the story. It never stuck with me, or striked me right. It felt like I was being led on and thrown into something I didn’t really care about.

    I know that they added an infinite mode, but I think that’s just in the first zone, not all of them. .

    In any case, the game was just ok, since it’s not the Slay the Spire esque card builder I thought it’d be.