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Joined 2 years ago
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Cake day: June 20th, 2023

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  • Interesting, thanks for the link. I really hadn’t had many problems with the whole session management aspect of it. I just want the activity to not be listed in the pager when I’m not using it. Sounds like maybe it’s possible to still stop activities without using that broken session manager part. I also wrote about this a little on KDE discuss:

    I’m very sad that the ability to stop activities was removed. This was a good feature that broke my workflow, I hate having to look at activities that I’m no longer using.

    I know there’s a lot of drama around activities, but I really think it’s a good system that needs to be expanded upon. I think the main issues with it is marketing and slightly buggy code. I didn’t understand what activities were after reading about it, so I decided to force myself to use it until I figured it out. When describing activities to others, I’d say that they are virtual desktops that you can start and stop at will and have their own application launcher favorites and widgets.

    I think activities and virtual desktops can and should be merged in a way that makes everyone happy. Call it virtual desktops, but keep all the features of activities. Allow users to start and stop activities, script that along with the activation and deactivation that currently still work, and make separate widgets optional. This way if you only want virtual desktops, you get that. If you want more functionality, it should all be a few gui configuration options as is the KDE way.



  • I’m a PC gamer that hates console gaming for good reasons.

    First, what are the important differences between PC gaming and console gaming?

    • PC gaming is more open, users have more freedom and control over their games which allows creative things like mods.
    • PC gamers typically use a keyboard and mouse, while consoles use a gamepad.
    • PC gamers have varying hardware, console hardware is mostly all the same.

    Because of this, console games have become the “lowest common denominator” of video games. If you’re a developer, you target the console and then port to PC. Games are dumbed down, slowed down, and graphically reduced for the console audience and then PC gamers are invited to slurp from the same trough. Modern console gaming has brought us such innovations as quicktime events (playing simon-says with buttons is not gameplay), weapon wheels (not the worst thing tbh), and exclusive deals (paying the dev to NOT release on other platforms). The keyboard and mouse is really a superior way of controlling a game. You have more buttons that you can hit quickly and aiming with a mouse is quicker and more precise. A game like Starcraft might never have been made if consoles were as powerful and popular back then. There actually was a SNES port of Starcraft and people literally only play it as a joke, the controls are too clunky.

    In conclusion, I hate console gaming because it made my PC gaming worse. Worse menus, worse controls, worse graphics, less creative freedom, worse gameplay. I should also mention that most of my criticisms are for shooter games. Platformers on consoles are great fun and get ported to PC mostly without these issues.