If I had to pick one it would be Terraria. But there are many good options.
If I had to pick one it would be Terraria. But there are many good options.
It’s a lot of fun. Got me to get a stylus to use for card games on my Steam Deck.
Boss blinds that hard counter you late in the game feel pretty dang bad, but that’s my only big complaint thus far.
This strikes me as though the TOS existing is one of the (seemingly few) things out of their control when using the ip, but they went and made it as pro-consumer as they could.
Hopefully this is a net positive. I’m guessing with the partnership they still want to work on Crash and Spyro, and I hope they do. They’ve been held in limbo for way too long. Would be pretty crazy for Crash to have an indie dev.
The Crash remake is definitely an improvement for the first game as it lacked analogue support. The others, at least as a lifelong fan, bit of a mixed bag. Good and well done, but I prefer the PS1 version of the second two games. The physics are less precise in the remakes and the graphical and musical changes give it a worse atmosphere for me. But for a newbie, they’re still great.
I’ll add Chronicon to the list! Its approach to endgame is quite similar to D3, but more entertaining imo. It was also made by a solo dev, which is very impressive.
I don’t understand why a company would even want to use the music if it means they can only sell the game for so long. Obviously, it’s not the current reality, but I would outright refuse any deal that involves a limited amount of time to use material that goes into a video game, movie, any form of media except maybe live services that are constantly changing anyways (which is a separate issue).
At the very least, people should be made aware of a game’s sale period, though I’m sure that’s kept under NDA.
I’ll admit I’m not super knowledgeable on the space outside of the Deck, but it really feels like most of these things are pushing power without any consideration to usability. You’re a PC, you need convenient methods of handling PC input and plenty of input options to handle the number of inputs. Without that or a handheld-friendly mode in Windows, you’re probably dead in the water. Props where they’re due to the Legion Go on that front for trying something new with its joycon mouse.
This one hurts deep. But to each their own ofc.
ProtonDB claims that it works with proton-ge. I may have to give it a try sometime soon. It was my 2nd game on Steam (after Terraria).
Nothing against you specifically! It would be more accurate to say that the people who will die on the hill of roguelike being something very specific wear me out. I certainly didn’t intent to make a dig at you, so sorry about that!
The conversation around the two really wears me out. IMO, there’s no need to be so restrictive. We can call them traditional roguelikes, platform roguelikes, whatever, and I think that’s fine. If anything, I think we should have better terminology to differentiate games where the runs are isolated and those where there is meta progression. I don’t think roguelite a good name for the latter.
It’s a fair point. I completely forgot fast travel was a thing when I played Spider-man because I enjoyed swinging around. I think teleportation is often used as a crutch to get around the fact that travel does tend to be boring (hello Bethesda).
I wonder how it’ll stack up next to Grim Dawn and if it’ll get spruced up for Steam Deck.
Generally agree here. Makes me feel not so crazy having seen almost everyone gush about it but I’m also not sure how to fully articulate my issues with it. To me, I think the biggest thing is that it feels like the game knows the diving mechanics don’t have that much going for them and so is constantly throwing distractions at me. Stardew Valley works because your quest goals are things you probably wanna do anyways to develop your farm. Meanwhile, I feel like stopping to fish in Diver Dave actively detracts from my ability to complete the constant stream of quests.
To reiterate what others have said, this has reached a point of needing professional help. Violence will not put a stop to violence, it will only make him more fearful and escelate the issue. There are so many factors that could go into this that people online can’t account for.
That being said, I really wish you and your beagle buddy all the best. It’s definitely a tough situation to be in.
EDIT: To try and provide something practical in the meantime, it may be good to remove his access to these random objects as best you can. If he’s grabbing at anything and everything then naturally you can’t completely prevent, but if you can block access to tables and counters and keep other areas cleared off that could stave off the symptoms somewhat until you can get help treating the main cause. Especially if he’s chewing them up, we don’t want him to get hurt that way.
Monster Hunter Rise. Just got into Sunbreak a few days ago. This is the first one I’ve really been branching out on weapons since I started in 3U. Gunlance and hammer are proving to be super fun, on top of my original love: SNS.
Step 2, part 1: Release OLED.
Step 2, part 2: Release roadmap.
Humble Choice isn’t unknown, or at least hasn’t been for a long time. I’m subscribed but they also give the option to skip as many months as you want, which I unfortunately take advantage of like 75% of the time.
As time goes on I lean more and more into PC gaming with emulation for older systems. Resistant to hardware and disks/cartridges failing and there are fewer concerns with online functionality going away completely. There’s a lot to like about the Switch but with it being literally their only console that still has any online features, I have serious concerns about longevity.