

Bit late, but in theory, it should work just fine, even at 60 fps, given that the Steam Deck’s display resolution is only about half of 1080p.
Bit late, but in theory, it should work just fine, even at 60 fps, given that the Steam Deck’s display resolution is only about half of 1080p.
Use supersampling. Either at the driver level (works with nearly all 3D games - enable the feature there, then select a higher than native resolution in-game) or directly in games that come with the feature (usually a resolution scaling option that goes beyond 100 percent). It’s very heavy on your GPU depending on the title, but the resulting image quality of turning several rendered pixels into one is sublime. Thin objects like power lines, as well as transparent textures like foliage, hair and chain-link fences benefit the most from this.
Always keep the limits of your hardware in mind though. Running a game at 2.75 or even four times the native resolution will have a serious impact on performance, even with last-gen stuff.
Emulators often have this feature as well, by the way - and here, it tends to hardly matter, since emulation is usually more CPU-bound (except with very tricky to emulate systems). Render resolution and output resolution are often separate. I’ve played old console games at 5K resolution, for example. Even ancient titles look magnificent like that.
Also for decades, Linux has had awful drivers for graphics cards (among other things) and godawful usability. It’s not like Linux would have taken over the desktop computer market in 1998. Have you ever tried installing a vintage distro? It’s a nightmare.
It can mean that, but it’s also possible that he already had psychological issues. While the entire thing stinks and my first instinct is to assume foul play as well, it’s still important not to jump to conclusions. The reason is simple: If there’s a real case of corporate murder, then people will take it less seriously due to past conspiracy theories.
Yup. One of several reasons why the Shield TV Pro is still the best streaming box. Using a smart TV after having gotten used to this device is painful.
What you’re asking for is a monitor, not a TV. The last TV I’ve seen that is this limited still had a picture tube - and it wasn’t even the last CRT TV I’ve used (we actually had a very late one with HDMI). Regardless of how silly AI features are, there’s a middle ground.
Installation is a tiny bit more complicated this way though. You need to manually unpack the content of the archives into your desired install folder before launching the installation, which then needs to install into this folder.
Large corporations, just like any large organization, have significant institutional momentum. I would bet good money that this move was planned for months, if not longer, and was not a reaction to Veilguard underperforming.
I would strongly suggest downloading the standalone installer and the install files (on a different github, you can see the address when using the web installer), in case this gets taken down, which isn’t exactly unlikely, now that the game isn’t abandonware anymore.
I’m well aware. How does them re-releasing older games make this worse?
How are these things even related?
This model would not exist without the work done by OpenAI though, given that the Chinese company secretly used ChatGPT to train it.
Not really, given the media frenzy surrounding this model.
Unlikely. I tried it with all expansions a few years ago (back when EA released it for free) and loading times were “only” a few minutes.
Did you have a bazillion mods installed? What kind of hardware were you using?
Someone should compare it to the unofficial port (also, known as “Brazil project”, which has been out for a while now) and see which is working more smoothly.
I was looking at 4 and 8TB Seagate drives at various German online retailers a few months ago and there were indeed a few suspiciously cheap ones that could have only been disguised used drives. It irritated me so much, it made me postpone a server expansion.
I’ve never played a Commandos game for some reason, so I couldn’t tell, but I would say it’s about on par with Desperados 1 in terms of gameplay, if perhaps a bit less punishing. Cutscenes and voice acting (at least with the German version I played) are considerably worse however and I have no idea why.
I can confirm that these looked magnificent on a high quality CRT. This was a transitional period, when 3D graphics were not able to deliver the same amount of detail as the best 2D isometric graphics just yet. That said, everyone knew that the clock was ticking, since the advantages of fully 3D graphics were obvious and, unlike today, technological progress happened at breakneck speeds.
I was particularly fond of isometric RTS games back then. I spent the most amount of time with Age of Empires II (of course), but there were many others, like Cossacks (2001) from GSC Gameworld (who would later develop S.T.A.L.K.E.R.), which didn’t look as good as the inspiration, but boasted far larger maps and enormous numbers of units on screen. With American Conquest (2002), they refined the concept and overtook the original version of AoK in terms of visuals, with huge and detailed sprite work, as well as even more insane unit counts that pushed CPUs of the time to their limits. The gameplay was almost on par as well, with quite a bit more depth. It’s ridiculous just how much more sophisticated it is compared to Cossacks, despite there being only 1.5 years between the two. America (2000) is a more obscure title from this era, essentially a Wild West clone of Age of Empires. It’s quite solid, but unremarkable compared to the other games mentioned here.
Another Eastern European series I was fond of was Sudden Strike, set in WW2, as well as its sequel and countless spin-offs and expansions. There’s a model train charm to the detailed visuals, despite the not exactly charming setting. Fiendishly hard and realistic, but for all of its realism, it unfortunately decides to ignore the context of many battles, especially the war crimes that happened around them, which is troubling, since you can also play from the German perspective. Blitzkrieg (2005) is quite similar in terms of gameplay, although with a more sophisticated engine that blends 2D and 3D elements. However, when the groundbreaking Codename Panzers with its amazing fully 3D graphics and tight (if unrealistic) gameplay and mission design came out in 2004, all of these more technologically conservative WW2 RTS games instantly felt outdated, even though it came out right in the middle of them. They still had their value though, since Codename Panzers wasn’t trying to replace them in terms of gameplay, focusing on decision making instead of simulation.
Similarly, Desperados 2 (2006) made the first game feel a century old. From the same camera distance as the first game, it both looked far better than the original and had the advantage of dynamic lighting, more fluidity and a freely rotatable camera. Up close it was a bit blocky, but this was to be expected back then.
Many of the titles mentioned above can be rather troublesome on modern systems, so I highly recommend checking out their pages on the PCGamingWiki, which is a truly invaluable resource.
I didn’t have this impression, but maybe the dry German dialogue doesn’t translate well into English.
Because it’s designed by a genocidal imperialist regime and intended to increase its global influence. It’s a heavily censored model that spreads Chinese government propaganda and distorts the truth.
Somewhere above 720p upscaled to 1080p with the help of FSR should work for 60 fps. The lower render resolution is likely enough to compensate for the lack of VRAM. This is all theoretical, of course.
How’s your CPU situation?