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Joined 9 months ago
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Cake day: October 2nd, 2023

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  • CTDummy@lemm.eetoLemmy Shitpost@lemmy.worldgotdamn
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    2 days ago

    You’d have to ask a physicist. I would be surprised if you couldn’t make other liquids “wet”. The solid analogy helps with conceptualising an interface, one material on another. I suppose you could make water wet, by freezing a block and then splashing said block with water but that doesn’t equate to it being wet itself, if that makes sense.







  • It is a commonly known issue that women avoid going on comms in games. For the simple fact that an incredible high percent of the time, doing so means being dog piled by the rest of the server. Sure plenty still do it anyway, but sometimes shockingly enough, some people want to play games to relax.

    Anecdotally it feels like they’re more present in games than ever but if only a small percent participate in the hobby and that small percent constantly deals with this type of behaviour, do you think that’s going to encourage more to join?

    People taking out their shitty days or personalities on others in gaming has been an issue overdue for addressing for a minute now.



  • “People are too sensitive today” types are deliberately missing the point. Online is pretty much the only place where you can get away with spouting slurs or psycho shit. You wouldn’t do it in public or get away with most of it in public.

    More to the point it’s just tiring having these types come into a lobby. They generally don’t (or can’t) play properly or fuck around until someone calls them out. They then start on that person or spamming the N word.

    More often than not it feels like they try to frame it as “oh ho, people can’t handle my casual use of slurs, snowflakes”. When more likely is if you’re talking and behaving like that generally it means you’re obnoxious and disruptive to the game.


  • I was a kickstarter for this way back in the day. I used to not feel bad about the delay until I realised I bought it a few years after high school. More than once I had completely forgotten about this game and that I had paid for it. Which obviously pretty drastically changed my view on it and the devs, especially after learning a bit more about Chris.

    That was years ago and before I learned about shit like the store page for ship pledges that’s hidden and only unlocks when you spend ridiculous amount on ship pledges. The $10,000 ship pre orders…

    I’ve gone full circle, now I just want the game to succeed so I can never hear about it again.










  • Because these corporations presumably think they’ll buy a talented studio, get it to make something its isn’t used to making, force a bunch of shit into it for monetisation and/or launch early in order to keep schedule. All this to keep investors/management happy. Then when the combination of the aforementioned (repeatedly) blows up in their face; usually by pissing off customers, they lose money. Finally you start layoffs and rehires if needed because you’re running into money problems.

    They couldn’t care less about the talent. It isn’t rare for a lot of the talent to bail when these studio get bought up. Especially since it feels like you’re just going to be crunched the second you get the first job post acquisition. Found this while checking this assumption, a bunch of them left early for Arkane specifically.

    I always viewed it companies like EA take a gamble. Either the investment pulls off the unlikely, convoluted shit you ask and makes you money or you take it out back and try with another studio.