MJ12 Detachment Agent

  • 60 Posts
  • 92 Comments
Joined 1 year ago
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Cake day: May 17th, 2024

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  • I stand by what I say. It is clear that CIG are being dishonest in terms of what they have achieved.

    Server meshing is mostly a marketing project to maintain confidence in cash shop spend. Not saying people haven’t worked on it, but the main aim is to keep selling JPEGs.

    Using your Dark Age of Camelot example, server meshing would be expanding the map using 2 different “gamespaces” and allowing players the ability to transition between those gamespaces seamlessly without any loading screens and without realizing that they even crossed a boundary at some point. It let’s you massively expand the area in which you can travel without loading screens.

    So a single dual core Pentium Pro CPU handles a shard of 4K players, with a comparable server CPU being limited exclusively to trading/transactions and another high end Pentium Pro being limited to (as per your description) a high traffic IRC server?

    Do you have any sources on this? I am genuinely curious. I am happy to learn more about Dark Age of Camelot’s architecture (even if I am wrong), but I also won’t take CIG marketing/propaganda at face value.