Valve quietly not publishing games that contain AI generated content if the submitters can’t prove they own the rights to the assets the AI was trained on

  • WorseDoughnut@kbin.social
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    1 year ago

    Good. Until a studio can point to a known-dataset that isn’t just ripping art illegally from sources they don’t have the rights to use then it’s just not worth the risk.

    It’s not 100% unrealistic that large studios like Blizzard and Riot (who have very clear styles that “work well” with AI generation weirdness) will eventually have huge in-house datasets that they own since it’s all created under the umbrella of their employees and contractors who already sign away all the rights when they make content for the games they’re working on. But until that happens, it’s so obviously a red flag / great area that Valve’s move is just a no-brainer.

    • Terramaris@kbin.social
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      1 year ago

      When I learned to play Piano, I did so by playing music I did not have the rights to and that was fine. I could take my learned skills and even use it commercially. If an AI does the same, its suddenly a bad thing.

      • WorseDoughnut@kbin.social
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        1 year ago

        If you can’t tell the difference between learning as a human being, and selling content that you don’t own the rights to, then I don’t know what to tell you.

        But you do know, and you’re just being disingenuous intentionally.

        • kmkz_ninja@kbin.social
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          1 year ago

          He wasn’t conflating those two. He was conflating the process of learning for humans and modern AI. You’re just being a dick about a really subjective subject.

          • WorseDoughnut@kbin.social
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            1 year ago

            A human can “learn” to play an instrument in a vacuum with no access to anything other than the tool itself.
            An AI is literally only able to “learn” when fed pre-made works by someone else.

            Acting like there anything close to the same process is absurd.