Valve quietly not publishing games that contain AI generated content if the submitters can’t prove they own the rights to the assets the AI was trained on
Valve quietly not publishing games that contain AI generated content if the submitters can’t prove they own the rights to the assets the AI was trained on
Let the market decide. If Valve doesn’t provide them a sales avenue, another party will. Many don’t comprehend yet is that AI generation is entirely user-driven. Without hundreds of refinements, you would only receive the most generic output. As for copyright infringement, what exactly is being violated here? When we use material X or Y to generate an original output Z, how does that infringe upon any rights? It doesn’t. Rather, it highlights that people need to adapt and evolve. The sooner this realization sets in, the better. The calligraphers and and book artisans went through this ordeal so will they.
unfettered capitalism has not, and will not work except for those already at the top.
So instead we have Valve deciding what games are permitted to go to market and which aren’t? That seems like something that benefits those already at the top to me.
Valve deciding which games they host on their own platform? Isn’t that what they’re supposed to do?
They have such a grip on the market that their decisions fall closer to the “at all” side of things. There are other places to publish, sure, but Steam is king.
Who is the “unfettered capitalist” in this case? The artist whose artwork was used as training data without permission? Valve? It’s a nice soundbite, but I’m not sure how you are applying it in this case.
Are you suggesting that an artist retains the right to prevent their art from being used to train someone on art? No artist has ever created anything in a vacuum. This whole line of reasoning is ridiculous, imo.
No, that’s fine - just as we understand it.
Your stance against unfettered capitalism is that - if I make some art and aomeone puts it online, some multibillion dollar games house should be able to grab it and use it in their game for free.
I can feel the capitalists quaking in their boots already. I’m sure the Reddit admins agree with you.
Is that what you think we’re talking about, directly copying artwork? There’s already laws for that, regardless of who or what creates the art. What is concerning people is that AI can be trained on other people’s art and then told to create new art. It’s not a copy, it’s a new thing, but it used old stuff to come up with the new stuff. (humans do this too)
I don’t even know what this means.
Edit: I don’t know if this needs to be said but I am not the original person you replied to.
What I was trying to talk about is what the commenter meant by “unfettered capitalism has not, and will not work except for those already at the top.” - it wasn’t clear how it related to this story - but we seem to have gone off at tangent.
Yes. It is entirely dependent on the old stuff. We have laws for that too, in terms of licences for derivative works.
My guess is that they saw the phrase “let the market decide” and took that to mean “unfettered capitalism”. But yeah, sorry about the tanget I’ve dragged you into, haha.
but they’re not derivative works, at least not in how I understand the term. They’re entirely new works.
Not someone, AI. It takes years to train a person, it takes years to train a person, much less to train AI, and if that content is sold it’s more akin to something selling tracings of someone else’s work.
This isn’t “being influenced” by someone else’s work here, it’s directly used to generate new content.
I am old enough to remember when “X, but on the internet” was considered a new and novel thing-- turns out that it isn’t. X, but with AI is no different than X. Training a person and training an AI do not need different laws.
Most people, and so what? You think an artist gets different rights depending on how fast someone can learn their style?
Only if it’s an exact copy, which would already be covered by current laws. This would be more like when people create art in the style of other art. Like, for a made up example, if someone drew the stranger things characters in the style of the Simpsons.
What does this even mean?
Edit: Sorry about all those typos!
Sounds like you might not know enough about how AI generation actually works to have this conversation, especially if your response to the nuances around the difference between human generated and AI generated content is just “so what?”
I can’t help but notice you didn’t answer the question. My question was more like “How is this different than when a human learns to make art”? It’s to directly generate new content, is it not?
You noticed that, did you? If I ask a small child to draw a picture of a sunflower - and they have never seen a picture of a sunflower, but they are sitting in a field of sunflowers - is it your contention that they would be unable, because they’ve never seen a picture?
Because I think the small child will manage it. And the AI with no training data won’t.
But yes, to answer your broader question, I think it is reasonable to have legislation around automated or large scale processes that don’t pertain to something an individual can do. Which is why there is regulation around robocalling, sending spam and photocopying and selling books.
No, AI has no creativity. Everything generated by AI is a probabilistic interpretation of inputs and training data. It’s purely mathematics, there’s no emotion or actual thought put into it. But frankly, whether or not AI generated content is “new content” is a philosophical debate that doesn’t matter while AI has the potential to displace more jobs and create more wealth inequality than ever before, and I don’t necessarily mean in the “robots took my job” sense. Generative AI will push productivity to all time highs by an order of magnitude and wages will not have increased by the same, enabling a faster rate of wealth transfer to corporations and the top percentage of shareholders.
I didn’t answer your question because it was vague and shows a lack of understanding of both how AI generates content and the future problems AI presents as long as it’s controlled by the wealthy and corporations.
Intellectual property of the original art creators? OP says “unlicensed”, if you take any piece of art someone else created, and you use it to make your own stuff without their authorization, you’re committing a crime.
And risk being sued? Valve is right in being wary of this, especially since there’s no real regulation about it.
Let’s have regulations first, then we can tell people to adapt.
This is not accurate. No art is made in a vacuum; all artists are influenced by other art. That’s even before we bring in fair use, which may or may not apply depending on specifics.
Copyright does not restrict who/what can be trained on copyrighted works. That’s just not a real thing. It’s becoming an issue because AI is rapidly becoming “good enough” that human artists are worried they will be replaced, so they’re scrambling to find a way to hold back technology. This happens every time a new technology is used in reference to media. Every. Single. Time. It never works.
Exactly, that’s the problem.
The problem is plagiarism, easy to control when humans do it, not so much when AIs are involved, that’s why we need regulations.
What do you think counts as plagiarism, in this context? If I draw a picture of the stranger things characters in the style of the simpsons, have I plagiarized anything?
Valve is part of the market, that they can decide what can be and can’t be on their plattform is part of the market deciding.