• kakes@sh.itjust.works
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    5 months ago

    Sorry to go on a well-trodden tangent, but it really is unfortunate how diluted the term “roguelike” has become.

    • dudinax@programming.dev
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      4 months ago

      Let’s just give up on “roguelike” and start calling traditional roguelikes “rogues”.

      Sunless Sea is a roguelike, Nethack is a rogue.

      • Klear@lemmy.world
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        4 months ago

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    • JohnEdwa@sopuli.xyz
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      4 months ago

      Roguelike is almost never really used properly, as it should be a turn based, procedurally generated dungeon crawler with permadeath and no permanent upgrade system that makes the game slowly easier.
      There’s maybe like three games from the last decade that actually fit the definition.

      Which is why it mostly changed to be Roguelite which pretty much just means “there’s ‘permadeath’ but you gain exp/money to unlock buffs and you repeat until you manage to finish a run”. It’s used to very quickly explain the main gameplay/progression loop of any genre of game it’s attached to.
      Kinda like how we use FPS because calling them all doomclones makes no sense - we just didn’t pick a better name this time.

      • Wilzax@lemmy.world
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        4 months ago

        Roguelike just means Arcade-like nowadays. The mechanic of using currency or experience to boost the next run is only sometimes present

        • kakes@sh.itjust.works
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          4 months ago

          That’s the weird thing is that what people call a “roguelike” now is just what pretty much every game was back in the day.

      • kakes@sh.itjust.works
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        4 months ago

        It certainly makes it hard for me, as a fan of actual games like Rogue, to find said games when the genre is so flooded with literally every other game out there.

        • BCsven@lemmy.ca
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          4 months ago

          Same, I love Rogue. Saw a game claiming to be Roguelike, all excited unitl install and first play…wtf is this shit??

        • kakes@sh.itjust.works
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          4 months ago

          Traditionally, no. Under this new umbrella term, anything can count if you squint your eyes right.

          • msage@programming.dev
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            4 months ago

            I mean it is turn-based, procedurally generated, with permadeath, and the only thing persisting is higher difficulty, unless you count the first unlocked cards or relics.

  • Minnels@lemm.ee
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    4 months ago

    It’s a pretty cool game. I hate dice irl and they hate me but I had a hard time to put this game down. Bought it because I needed something small and relaxing to play.

    • Seasoned_Greetings@lemm.ee
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      4 months ago

      All games are time wasting. Rogue-like games don’t have no progress, it’s just not the same kind of progress other genres tend to have.

      I think it’s really funny to hate a certain genre of entertainment because it wastes time though. The ultimate point of all entertainment is to waste time and produce dopamine.

      I mean like, it’s cool to not like rogue-likes because you don’t like starting over. That’s a valid opinion. But saying it’s because you don’t want to waste time is kind of hilarious

    • Suppoze@beehaw.org
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      4 months ago

      That’s subjective, depends on what you expect from a game. Personally I love them because I just like learning, mastering and beating a system. Others might value a narrative or social aspects of gaming more, and that’s allright.