“We went from hero to zero pretty fast.”

    • wryan@kbin.social
      link
      fedilink
      arrow-up
      11
      ·
      1 year ago

      It blows my mind so many gaming podcasts I listen to glossed over that when it happened. Like, it was so freaking bad they removed the game from the store, inhibiting anyone from purchasing it digitally. And everyone in the industry covered it like it was just any other bad, poorly launched game. No, it was extremely bad; truly broken in myriad of ways.

    • PlasticExistence@fedia.io
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      It bears repeating that the game was removed from the PS store because no other game had ever been handled that way.

      • TwilightVulpine@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        The thing is that the “older hardware” in question included the then current consoles the game was advertised and released for.

        • Atarian@vlemmy.net
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          Yeah that was shithaus. They should have just apologised and explained that it would be on the new gen hardware, and could have avoided all that.

    • asparagus_p@fedia.io
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      To be fair, the “it wasn’t that bad” line is a quote from the journalist, not CDPR. What the VP of PR actually said is "“I actually believe Cyberpunk on launch was way better than it was received.” His point probably being that the game wasn’t as unplayable as the uproar would suggest if you played it on specific platforms. Obviously it was very bad on old-gen. The hate train was definitely as big as the hype train, both of which were ridiculous.

      • ChemicalRascal@kbin.social
        link
        fedilink
        arrow-up
        5
        ·
        1 year ago

        What? I had it on PC, and there were enough bugs in that it frankly was unplayable. The reception wasn’t just a matter of “oh it has issues on PS4”, come on, and it was absolutely deserved.