nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agoHelldivers 2 director weighs in on Elden Ring: Shadow of the Erdtree's difficulty: 'A game for everyone is a game for no one'www.pcgamer.comexternal-linkmessage-square107fedilinkarrow-up1180arrow-down115
arrow-up1165arrow-down1external-linkHelldivers 2 director weighs in on Elden Ring: Shadow of the Erdtree's difficulty: 'A game for everyone is a game for no one'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agomessage-square107fedilink
minus-squareEvotech@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down1·6 months agoBut the game that the other half is enjoying is the difficulty and the reward of experiencing the story street overcoming said difficulty
minus-squarejorp@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down7·6 months agoYes and so accessibility options that allow the player to customize the experience are what is being suggested. If the game were made trivially easy then it would be alienating the people you describe. Player choice is how games are made more accessible.
But the game that the other half is enjoying is the difficulty and the reward of experiencing the story street overcoming said difficulty
Yes and so accessibility options that allow the player to customize the experience are what is being suggested.
If the game were made trivially easy then it would be alienating the people you describe.
Player choice is how games are made more accessible.