Playing Kingdom Come Deliverance. Tried fighting a few people / bandits, but they just kill me so easily, apparently I have to take it slow, and do other stuff to get strong (or I can just rush the main quest which is easier, but I don’t to do that).

Thief route is supposedly pretty strong in this one, gets you much needed cash and equipment in the early game, but I am role-playing a good person, who doesn’t steal, so having some trouble with that one. I believe this will take at least 2-3 months for me finish, can end up taking twice that too.

Also started Ori and the Blind Forest: Definitive Edition And while I am loving the game, I can see the things that are a bit frustrating. I am just a little way in Forlon Ruins, and keep doing, when I have no energy, so can’t even save and have to jump through few bits again and again.

What about all of you? What have you been playing?

  • slimerancher@lemmy.worldOPM
    link
    fedilink
    English
    arrow-up
    1
    ·
    7 months ago

    One really neat QOL feature is the ability to take screenshots and attach them to the map, makes it easier for you to remember “why didn’t I go this path” or “which powerup did I need to go that direction”.

    That’s a nice. I often wish for something like this in metroidvania. Also, like when death isn’t a big penalty. I am having that issue with Ori and the Blind Forest right now. Out of energy to save, so have to do a particular bit of platforming and pick stuff up again when I die, but it’s almost a decade old game, so this can be forgiven.

    • Phelpssan@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      7 months ago

      I like that Ori tried to experiment with the save/load system, but I feel that the whole “save anywhere as long as you have energy” thing ended up being worse than traditional checkpoints in that game.

      • slimerancher@lemmy.worldOPM
        link
        fedilink
        English
        arrow-up
        2
        ·
        7 months ago

        I am all for devs trying out new thing. And when you try out new things, sometimes they don’t do as well as the tried and tested option, but that’s the cost of innovation.

        Personally I didn’t have much issue with it, except for that small patch in Forlon Ruins. Though hope they improved these things in the sequel.

        • Phelpssan@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          7 months ago

          Will of the Wisps just uses checkpoints.

          The second game drops a lot of the experimental things from the first game in favor of things you usually expect in this genre. Loses some originality but it’s a more solid game IMO.

          • slimerancher@lemmy.worldOPM
            link
            fedilink
            English
            arrow-up
            1
            ·
            7 months ago

            Yeah, I recall you mentioned that before. Not going to play it right after Blind Forest though. Have a long list of other games to go through first.