nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agoSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comexternal-linkmessage-square10fedilinkarrow-up1123arrow-down12cross-posted to: [email protected]
arrow-up1121arrow-down1external-linkSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agomessage-square10fedilinkcross-posted to: [email protected]
minus-squarenyctre@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down1·edit-22 years agoBecause sequels can’t bring new, innovative stuff? The safe play would’ve been to release 10 dlcs for the main game with new enemies, cards, characters, etc. No reason to make a second game if that’s all you’re gonna do
Because sequels can’t bring new, innovative stuff? The safe play would’ve been to release 10 dlcs for the main game with new enemies, cards, characters, etc. No reason to make a second game if that’s all you’re gonna do