nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years ago'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comexternal-linkmessage-square35fedilinkarrow-up1234arrow-down12cross-posted to: [email protected]
arrow-up1232arrow-down1external-link'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agomessage-square35fedilinkcross-posted to: [email protected]
minus-squareAChiTenshi@sh.itjust.workslinkfedilinkEnglisharrow-up41·2 years agoI think the implication is that Burnout is not only caused by crunch. But also by working on projects you don’t really care about, or have to watch decisions from higher up ruin.
minus-squaregolden_zealot@lemmy.mllinkfedilinkEnglisharrow-up13arrow-down1·2 years agoMarx’s theory of alienation rings a bell: https://en.wikipedia.org/wiki/Marx’s_theory_of_alienation
I think the implication is that Burnout is not only caused by crunch. But also by working on projects you don’t really care about, or have to watch decisions from higher up ruin.
Marx’s theory of alienation rings a bell:
https://en.wikipedia.org/wiki/Marx’s_theory_of_alienation