Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!
We all have to be very specific about how you’re defining “better” here. To me, it’s people being very bad at explaining what they mean by it when they say that, making it easy to dismiss as nostalgia. I think you’re mostly right though.
People have become used to better graphics and smoother gameplay. You can’t go back after that. People like having other people to play with too. So, I think those are unfair criticisms. They mean, old style made with the new tech. However, there a whole host of things that have gotten better with modern games. I think we can agree on the last part at least.
Having lived through both, old games were not “better” per se but there is something modern games have lost, in amongst all of the improvements. Games “back in the day” weren’t made with algorithms designed to mess with your psychology to keep you playing, even if you hate the game. They didn’t design the games into evergrinds that only a few sweaty types and professionals can genuinely enjoy either. Old games had a logical, satisfying end where you would put them down afterwards.
Despite all the crap you get with old games, you can tell that so many of them were made to be as much fun as possible. Like, that was the main aim and not “engagement at all costs, even enjoyment.” They were labours of love, warts and all.
That’s why they’ll never remake morrowind as it was but with better graphics, mechanics etc. because it’ll be so apparent imo. I mean, you start off fighting rats in a basement with a toothpick and eventually end up being able to make game breaking gear, just for the hell of it. You had to earn it but it was just really fun. Powerstone 2 was just pure, silly fun.
Fun doesn’t generate as much permanent engagement as whatever the hell they’re using now. I’m not saying modern games aren’t fun, just to be clear. But they’re not made, from the ground up, to be as much fun as possible anymore imo. That’s what I think they’ve lost. But I agree, that doesn’t make old games better, despite their being so old.
Well, many old games were. Arcade games specifically were often designed to get coins from players, with extreme difficulty encouraging grinds and sweaty playthroughs to achieve mastery.
If anything, multiplayer and GaaS brought us back there.
Many new games, especially single player games, are still designed with “fun” in mind, or with even loftier goals and themes, many without exploitative gameplay loops, yet still with distinct, pleasing graphics, art styles, and polished gameplay.
I don’t think anyone was talking about arcade games but I agree that they weren’t excluded either. Even then, you had versions you could own that were very different.
The major labels have lost that and those that are built the way you describe are so few and far in between, they’re barely worth mentioning.
Games in general used to all be like that. Now, the vast majority have to gouge as much as possible. Again, I don’t agree they were better back then but its not improved in every single way either, when looking at them collectively.
A lot of times people use the word 'better 'when instead they should be using the word ‘prefer’.
This is what it ultimately comes down to for me: the games are better, and they can’t go back. If the games from back then were actually better, then people would be playing them all the time. But the reality is that people seem to pull more enjoyment from modern games, which is why they keep going back to them despite the constant “they suck!” complaints.
And I feel that’s true now, like with the games I mentioned (BG3 and Anno 1800). And back then there were definitely cash grabs, like ET jumps to mind as the most famous example, but almost every NES game that was based on some kind of movie or other pop culture thing. It’s just they are better at grabbing cash now. But there are also plenty of modern games that don’t implement these addictive features, in order to keep siphoning money off of you, they are just fun and people play them infinitely more than going back to the olden days.
And, again, I don’t want people to get me wrong. I definitely agree that there is a lot of shit, especially dirty shit, where they abuse human psychology to keep people playing and siphoning off money. But I feel like it’s ridiculously overstated and people are also ridiculously blind to how much better gaming is now than it was “back in the good old days.”
I somewhat disagree about being “unable to go back”, but I will say it’s sheerly the style of game itself.
Take a game like A Link to the Past. Now look at a game like Retro City Rampage. Despite some 30+ years difference, they are visually nearly identical. Or any of the 2D Sonic games, them being 30 years apart is effectively meaningless.
But yeah, trying to play old Tomb Raider? If you’re expecting even PS3 graphics, boy are you in for a surprise.
However I think there is also an annoying amount of push for “better graphics or bust”. That was the main debate for the console wars, the Wii sucked because its graphics weren’t good and it’s a baby console, Gears of War and Lost Planet for the XBox are the pinnacle of gaming!1! What! No the God of Wa- sorry I got caught in a flashback.
But there are plenty of games you can emulate that can be upscaled and remove the archaic visuals, then it’s just the game design and control scheme. Red Dead Revolver looks and plays great, there’s no reason for anyone to stop playing outside of it just being a little less “AAA”. Similarly, pretty much any of the PS2 exploration games - Jak and Daxter, Spyro, Sly, Ty, Crash - hold up wonderfully today. They’re a bit slower, but they are the foundation that modern games of that genre use.
I don’t think them being slower, clunkier, less “AAA” makes them bad games. I think it makes them older games, and that is not inherently bad. In fact, I would argue that it’s gamers being bad at them, and that games today in many ways are easier to keep people engaged. The D&D arcade game is great, difficult, and would be absolutely dunked on by gamers today for all of its awkward gameplay.
This reminds me of an article I read about “Blade Runner, and old movies in general, are harder to watch because contemporary audiences have gotten used to movies that are faster, which makes them better.” The whole article was effectively trying to state that because new movies have shaped audiences, old movies are becoming unwatchable. In some respects, I’m sure there’s merit to that. In many other respects, I completely disagree. Just because something is in a different language does not remove its value. I see that as a reflection of the viewer, not a reflection of the art.
With that in mind, old video games are a different language. We have to play them with the mindset that things will not be familiar. That does not make them bad, it makes them something to learn, and it’s going to force you to learn things that are uncomfortable because it’s unfamiliar to what you would rather be doing. Old movies are a different language.
Just because you may not understand it does not mean it is worse. Likewise, just because you are familiar with modern games doesn’t make them better either. And finally, better is subjective for the most part anyway. (None of this is directed at you btw, lol not at all trying to say that you don’t understand things!)
I am in full agreement with this statement, and would like to add that I think that older games often have a much greater artistic value. They were concerned with crafting an intricate plot, super immersive environments, powerful and transformative music, memorable characters, etc. One game where in my opinion you really feel the volume of love and artistic expression as well as perfectionism put in is the first Risen, and it’s fairly obscure, but I find it to be so captivating that I’d easily play it with greater enthusiasm than any new Ubisoft copy-and-paste title or Valorant / Overwatch / CS:GO. Still, I think that this art / passion approach of quantifying a game’s “goodness” produces just as many contemporary candidates for great games, like The Witcher 3, Baldur’s Gate 3 or Red Dead Redemption 2. The things I like about old RPGs / adventure games are probably not specific to the past, but instead heavily developer dependent. Developers that love their work and are given enough time and money will produce great works of art in the same way that they have 20 years ago.