nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 年前Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1145arrow-down16cross-posted to: [email protected]
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 年前message-square29fedilinkcross-posted to: [email protected]
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up18arrow-down1·2 年前It’s probably the most interesting thing about the game and still just leaves you brainstorming ways it could have been done better.
It’s probably the most interesting thing about the game and still just leaves you brainstorming ways it could have been done better.