nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1145arrow-down16cross-posted to: [email protected]
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agomessage-square29fedilinkcross-posted to: [email protected]
minus-squarex4740N@lemmy.worldlinkfedilinkEnglisharrow-up43arrow-down3·2 years agoStarfield got so boring I stopped playing it Starfield is basically a point and click simulator with barren planets The only chance it has to rescue it are the modders
minus-squareZozano@lemy.lollinkfedilinkEnglisharrow-up2·2 years agoModders don’t want to touch it. What have they got to work with?
Starfield got so boring I stopped playing it
Starfield is basically a point and click simulator with barren planets
The only chance it has to rescue it are the modders
Modders don’t want to touch it. What have they got to work with?