nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agoFormer PlayStation exec calls exclusivity the ‘Achilles’ heel’ of blockbuster gameswww.videogameschronicle.comexternal-linkmessage-square19fedilinkarrow-up1158arrow-down14cross-posted to: [email protected]
arrow-up1154arrow-down1external-linkFormer PlayStation exec calls exclusivity the ‘Achilles’ heel’ of blockbuster gameswww.videogameschronicle.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agomessage-square19fedilinkcross-posted to: [email protected]
minus-squarejmcs@discuss.tchncs.delinkfedilinkEnglisharrow-up8arrow-down1·2 years agoThe difference from the past is that game studios are playing chicken with each other regarding development costs and development time, which means games have to sell way more copies to even be close to profitable.
The difference from the past is that game studios are playing chicken with each other regarding development costs and development time, which means games have to sell way more copies to even be close to profitable.