I am playing something really old. Dark age of Camelot. Got some IRC friends who got me into this (again) because they were talking about them playing it again on a free server.
This game does MMO so good. This was the peak before WoW changed the market (to worse). The game design in DAoC is genuinely unique. There are almost no instant stuff. No global cooldown. Melee skill speeds are based on the weapon as you apply styles on the swings. Some of the abilities need you to hit from a certain direction and they have follow ups. You have 9(!!) second stuns and 40 seconds mesmerizes (kind of like sleep) so even small groups can kill larger groups in PvP. If you play a caster and get hit in combat, well… there goes your spell to nothing. Spellcasters are strong but once in melee you are pretty much screwed.
You really have to group up to level since regen is so slow and you get xp bonuses from doing this and also able to take down harder mobs giving more xp up to a cap. When pulling, depending on group size the mobs do “baf” (bring a friend). Afaik not many games does this today. It is such an easy thing to bring people together. Make it harder to solo play, give bonuses from teamwork. Make people talk to eachother.
Everything is just… Awesome. Except the slow movement without movement buffs.
I am playing something really old. Dark age of Camelot. Got some IRC friends who got me into this (again) because they were talking about them playing it again on a free server.
This game does MMO so good. This was the peak before WoW changed the market (to worse). The game design in DAoC is genuinely unique. There are almost no instant stuff. No global cooldown. Melee skill speeds are based on the weapon as you apply styles on the swings. Some of the abilities need you to hit from a certain direction and they have follow ups. You have 9(!!) second stuns and 40 seconds mesmerizes (kind of like sleep) so even small groups can kill larger groups in PvP. If you play a caster and get hit in combat, well… there goes your spell to nothing. Spellcasters are strong but once in melee you are pretty much screwed.
You really have to group up to level since regen is so slow and you get xp bonuses from doing this and also able to take down harder mobs giving more xp up to a cap. When pulling, depending on group size the mobs do “baf” (bring a friend). Afaik not many games does this today. It is such an easy thing to bring people together. Make it harder to solo play, give bonuses from teamwork. Make people talk to eachother.
Everything is just… Awesome. Except the slow movement without movement buffs.