alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day agoHigh-end Android phones are now powerful enough to emulate the PC version of Cyberpunk 2077 — YouTuber gets 2020's hottest PC game running at playable frame rates [30fps] on Red Magic 11 Prowww.tomshardware.comexternal-linkmessage-square49fedilinkarrow-up1182arrow-down114
arrow-up1168arrow-down1external-linkHigh-end Android phones are now powerful enough to emulate the PC version of Cyberpunk 2077 — YouTuber gets 2020's hottest PC game running at playable frame rates [30fps] on Red Magic 11 Prowww.tomshardware.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day agomessage-square49fedilink
minus-squareverdi@tarte.nuage-libre.frlinkfedilinkFrançaisarrow-up21·1 day ago“At low settings using 720P resolution with FSR 2.1 set to Balanced” This is roughly (720/1.7) the resolution of the PS2 with the frame rates of the PS1. I’m more interested in what Valve will pull out with the SteamFrame.
minus-squaremephiska@fedia.iolinkfedilinkarrow-up7·1 day agoMore like a PS3, which rendered most games at 720p. PS2 did mostly 480i with some titles upscaled to 1080i.
minus-squareverdi@tarte.nuage-libre.frlinkfedilinkFrançaisarrow-up3·edit-21 day ago More like a PS3, which rendered most games at 720p. PS2 did mostly 480i with some titles upscaled to 1080i. 720p/1.7scale for FSR performance ~420p native image before upscaling, hence, PS2. Could have been originally more verbose.
“At low settings using 720P resolution with FSR 2.1 set to Balanced”
This is roughly (720/1.7) the resolution of the PS2 with the frame rates of the PS1. I’m more interested in what Valve will pull out with the SteamFrame.
More like a PS3, which rendered most games at 720p. PS2 did mostly 480i with some titles upscaled to 1080i.
720p/1.7scale for FSR performance ~420p native image before upscaling, hence, PS2. Could have been originally more verbose.