True, if multiplayer shooter developers want to be takes seriously they have to move away from the games as a service model. Quake III wasn’t some forever game, it was complete product. If the players wanted more they had to make mods, it wasn’t Id’s problem.
There will always be less demand for multiplayer games since they are supposed to be played indefinitely, but deliveservicification of multiplayer FPS will allow for niche games with small but dedicated playerbases and restore game ownership to the multiplayer community.
True, if multiplayer shooter developers want to be takes seriously they have to move away from the games as a service model. Quake III wasn’t some forever game, it was complete product. If the players wanted more they had to make mods, it wasn’t Id’s problem.
There will always be less demand for multiplayer games since they are supposed to be played indefinitely, but deliveservicification of multiplayer FPS will allow for niche games with small but dedicated playerbases and restore game ownership to the multiplayer community.