Been playing through the adventure mode of MTG Forge
It’s a good time, but I dislike the layout of the world and how quests work. It’d feel so much better if the locations weren’t randomly splodged around the map and instead followed some structure
Similarly, quests are really jank. You’re punished for not taking them, but also punished for abandoning them. Early game they’re either insanely hard or require a huge amount of luck, late game it just feels like a list of random chores
Also it’s annoying to go to a town, rifle through all the shops for a few minutes, before heading on over to the next town. They should cut down the amount of shops per town (right now it’s 10+, each with 6 items to choose from), and just make it a menu to go between them, as the second it takes to load is quite jarring and the travel time when in the town is redundant
But I’m just being picky. Right now it’s a fun game if you’re already into mtg, but with those changes it’d be an amazing game in its own right
Been playing through the adventure mode of MTG Forge
It’s a good time, but I dislike the layout of the world and how quests work. It’d feel so much better if the locations weren’t randomly splodged around the map and instead followed some structure
Similarly, quests are really jank. You’re punished for not taking them, but also punished for abandoning them. Early game they’re either insanely hard or require a huge amount of luck, late game it just feels like a list of random chores
Also it’s annoying to go to a town, rifle through all the shops for a few minutes, before heading on over to the next town. They should cut down the amount of shops per town (right now it’s 10+, each with 6 items to choose from), and just make it a menu to go between them, as the second it takes to load is quite jarring and the travel time when in the town is redundant
But I’m just being picky. Right now it’s a fun game if you’re already into mtg, but with those changes it’d be an amazing game in its own right