PiraHxCx@lemmy.ml to RetroGaming@lemmy.worldEnglish · 2 days agoThe betrayallemmy.mlimagemessage-square20fedilinkarrow-up1312arrow-down17
arrow-up1305arrow-down1imageThe betrayallemmy.mlPiraHxCx@lemmy.ml to RetroGaming@lemmy.worldEnglish · 2 days agomessage-square20fedilink
minus-squaregrue@lemmy.worldlinkfedilinkEnglisharrow-up3·2 days agoHow do emulators handle games that want to use the VMU as an auxiliary display? (Did that actually ever matter?)
minus-squareotp@sh.itjust.workslinkfedilinkEnglisharrow-up3·2 days agoIt did rarely matter. I think emulators can give little windows for the screens now? But no controllers I’m aware of can actually display them (including an official DC controller with a VMU…no adapter sends data back, and the emulators don’t know how to send it anyhow)
How do emulators handle games that want to use the VMU as an auxiliary display? (Did that actually ever matter?)
It did rarely matter.
I think emulators can give little windows for the screens now? But no controllers I’m aware of can actually display them (including an official DC controller with a VMU…no adapter sends data back, and the emulators don’t know how to send it anyhow)