alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agoBaldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'www.pcgamer.comexternal-linkmessage-square41fedilinkarrow-up1178arrow-down13
arrow-up1175arrow-down1external-linkBaldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agomessage-square41fedilink
minus-squarePapstJL4U@lemmy.worldlinkfedilinkEnglisharrow-up10arrow-down4·2 days agoThe only roll should be the damage roll. DnD needs a GM to not regularly ask for die rolls of good or important actions of the player.
minus-squaredarkdemize@sh.itjust.workslinkfedilinkEnglisharrow-up5·2 days agoI think loot table rolls are fair too. Locking narrative behind a skill check is lame though.
The only roll should be the damage roll.
DnD needs a GM to not regularly ask for die rolls of good or important actions of the player.
I think loot table rolls are fair too. Locking narrative behind a skill check is lame though.