Cabrio@lemmy.world to Games@lemmy.worldEnglish · 2 years agoLarion Studios forum stores your passwords in unhashed plaintext.lemmy.worldimagemessage-square218fedilinkarrow-up1474arrow-down1153file-text
arrow-up1321arrow-down1imageLarion Studios forum stores your passwords in unhashed plaintext.lemmy.worldCabrio@lemmy.world to Games@lemmy.worldEnglish · 2 years agomessage-square218fedilinkfile-text
Larion Studios forum stores your passwords in unhashed plaintext. Don’t use a password there that you’ve used anywhere else.
minus-squarevoxel@sopuli.xyzlinkfedilinkEnglisharrow-up16arrow-down1·edit-22 years agohashing on client side is considered a bad idea and almost never done. you actually send your password “in plain text” every time you sign up.
minus-squaresleepy555@lemmy.worldlinkfedilinkEnglisharrow-up3·2 years agoReally everytime you log in too.
minus-squarewim@lemmy.sdf.orglinkfedilinkEnglisharrow-up1arrow-down5·2 years agoIt’s not a bad idea and it is often done, just not in a browser/webapp context.
minus-squarehotdoge42@feddit.delinkfedilinkEnglisharrow-up2·2 years agoCan you give an example where this is done?
minus-squarewim@lemmy.sdf.orglinkfedilinkEnglisharrow-up3·edit-22 years agoSorry, I should have included an example in my comment to clarify, but I was in a rush. HMAC is a widely used technique relies on hashing of a shared secret for verifying authenticity and integrity of a message, for example.
hashing on client side is considered a bad idea and almost never done.
you actually send your password “in plain text” every time you sign up.
Really everytime you log in too.
It’s not a bad idea and it is often done, just not in a browser/webapp context.
Can you give an example where this is done?
Sorry, I should have included an example in my comment to clarify, but I was in a rush.
HMAC is a widely used technique relies on hashing of a shared secret for verifying authenticity and integrity of a message, for example.
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