• e0qdk@reddthat.com
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    18 hours ago

    It’s also worth noting that in the case of games in Japanese, it’s not so easy for developers to find alternatives. While games using English can rely on system UI fonts, cheap commercial fonts or open-source options, the sheer number of characters used in Japanese means high-quality fonts are extremely difficult and expensive to make, so few affordable alternatives are available.

    There’s already a decent selection of high quality, freely available Japanese fonts here: https://fonts.google.com/?lang=ja_Jpan

    • arcterus@piefed.blahaj.zone
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      13 hours ago

      I’m guessing the problem is they want a relatively unique font to avoid looking the same as other games, and then once they’ve chosen their font they’re pretty much stuck with it unless they’re willing to change the look of their game (for live-service games at least). A number of the fonts there might work for new stuff though.