• [object Object]@lemmy.world
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    1 day ago

    Great rejoinder there. “I didn’t research how stuff works, but I have an irrelevant rebuttal, and when people point out that it’s not how stuff works, I will reply ‘alright’, that will really put them in their place.”

    • tetris11@feddit.uk
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      24 hours ago

      (Sorry, I just wanted to come back and say my response wasn’t very friendly or constructive but I think took issue with your (perceived) tone mostly.)

      I have had your issue once before in the past, but I genuinely don’t think it is such a pain point that it’s a frequent issue to prevent further use.

      I can imagine from a consumer point of view that there will always be faster way to pack data so that people can start playing instantly and leave the problem of storage to online game libraries. But from an archivist point of view I genuinely believe that the format she has chosen for those of us who want to replay a game every now and then and can suffer the hour long unpack is efficient for the storage/playing tradeoff

      • [object Object]@lemmy.world
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        23 hours ago

        don’t think it is such a pain point that it’s a frequent issue to prevent further use

        I don’t have statistics, but:

        • I myself didn’t do any research specifically on this matter, and only learned of these problems through osmosis by randomly reading various threads on Reddit’s r/all

        • I installed one single game from a repack by FitGirl

        • my experience right away exactly mirrored that of which I’ve read previously

        I don’t have problems with FitGirl using this compression, in fact I find it fascinating that such an algorithm exists. However, it obviously doesn’t meet standards to which a commercial publisher or storefront are held.