Remedy have provided fans with a small development update on the Max Payne Remake and offered an potential indication of a release year. This follows Remedy having a big shake up at the top of the pyramid. Tero Virtala resigned as Remedy's CEO with immediate effect just a few days ago.
the last time I played MP1 I had to tinker with some fanpatches to even get audio working. While it wasn’t a massive ordeal, would be nice if it worked on modern systems out-of-the-box.
That is interesting. I play it maybe once every other year and I don’t do anything.
Then again, although I have the original PC discs and box, I play it on steam using Linux. Seems like there are a lot of old games that work better on Linux than windows so maybe that is the difference.
It’s probably a windows-thing, and it’s been quite a while since I last played it (seems like it was when win7 was still a thing), but I don’t think there’s been updates to it. Could be the sound issue I had was specific to some audio hardware or settings.
First: Rockstar. So everything feels janky and clumsy. It is not as bad as most Rockstar games but in comparison to a Max Payne gameit feels laggy and heavy.
The gameplay itself has become mediocre, with lots of cover and scripted sequences and they all are basically the same. Gone are the psychological parts and interesting characters.
Noir and stylized comic story telling is gone, replaces with generic cinematic and fragmented forgettable scenes. The Tragic Anti-hero has become the burnt out drunk soldier type.
The city is gone, with the snowy winter metaphor and replaced with the sunny town of Sao Paulo. Like rockstart has no clue how to set tone and style at all.
Most importantly, the dark humor, the poetic tale, the metaphors in the writing are all gone. Everything that made Max Payne 1 and 2 great is tossed aside for a generic shooter.
Max Payne 3 is fine if you like a third person shooter, but it is no Max Payne game. All the self loathing of the older character does not feel right at all. The way he talks is not right, not in character, its just a random fill in the blank burned out shooter protagonist from 2010.
Don’t know, the tone and the themes were very similar to the previous titles. People where thrown off by the colorful look, but the game had the same brooding and dark atmosphere as the originals. I think the contrast between Max’s mental state and the environment works very well.
Sam Lake has a very distinctive writing style, and Rockstar failed to emulate that (or they didn’t even try, that’s ok, but that’d be no Max Payne sequel for me). The team at Remedy also has a special way of building idle spaces that I missed.
Yes, I will give you that. Lake’s writing style is more… let’s say poetic. If that is one of the main draws of the series for someone, then MP3 might disappoint.
I mean… as with all Remedy games the writing, tone and style is pretty much the draw. MP3 is a great third-person shooter, but it’s not a great Max Payne.
Why? They should leave it alone.
Max Payne 1 and 2 are masterpieces and do not need any remake, remaster, or update.
They are great because of the way they are already.
And rockstar will be the publisher? Oh fuck, even worse. They make terrible games and require a stupid launcher.
the last time I played MP1 I had to tinker with some fanpatches to even get audio working. While it wasn’t a massive ordeal, would be nice if it worked on modern systems out-of-the-box.
That is interesting. I play it maybe once every other year and I don’t do anything.
Then again, although I have the original PC discs and box, I play it on steam using Linux. Seems like there are a lot of old games that work better on Linux than windows so maybe that is the difference.
It’s probably a windows-thing, and it’s been quite a while since I last played it (seems like it was when win7 was still a thing), but I don’t think there’s been updates to it. Could be the sound issue I had was specific to some audio hardware or settings.
https://www.pcgamingwiki.com/wiki/Max_Payne#Issues_fixed has some audio fixes listed, but it’s been quite a while and I can’t remember the exact issue, but the audio was entirely “borked” without the fix.
Haven’t tested the game on linux yet.
IIRC Rockstar holds rights to the Max Payne IP, Remedy has nothing to do with it
Max Payne 3 is the best one of the series, made by Rockstar.
Come and fight me.
No, it really isn’t.
First: Rockstar. So everything feels janky and clumsy. It is not as bad as most Rockstar games but in comparison to a Max Payne gameit feels laggy and heavy.
The gameplay itself has become mediocre, with lots of cover and scripted sequences and they all are basically the same. Gone are the psychological parts and interesting characters.
Noir and stylized comic story telling is gone, replaces with generic cinematic and fragmented forgettable scenes. The Tragic Anti-hero has become the burnt out drunk soldier type.
The city is gone, with the snowy winter metaphor and replaced with the sunny town of Sao Paulo. Like rockstart has no clue how to set tone and style at all.
Most importantly, the dark humor, the poetic tale, the metaphors in the writing are all gone. Everything that made Max Payne 1 and 2 great is tossed aside for a generic shooter.
Max Payne 3 is fine if you like a third person shooter, but it is no Max Payne game. All the self loathing of the older character does not feel right at all. The way he talks is not right, not in character, its just a random fill in the blank burned out shooter protagonist from 2010.
Get your fists ready because MP2 is by far the best.
That’s fine. It is a damn good game.
Look, I never said I am a good fighter.
Alan Wake felt more Max Payney than Max Payne 3, it lost all its character.
Don’t know, the tone and the themes were very similar to the previous titles. People where thrown off by the colorful look, but the game had the same brooding and dark atmosphere as the originals. I think the contrast between Max’s mental state and the environment works very well.
Sam Lake has a very distinctive writing style, and Rockstar failed to emulate that (or they didn’t even try, that’s ok, but that’d be no Max Payne sequel for me). The team at Remedy also has a special way of building idle spaces that I missed.
Yes, I will give you that. Lake’s writing style is more… let’s say poetic. If that is one of the main draws of the series for someone, then MP3 might disappoint.
I mean… as with all Remedy games the writing, tone and style is pretty much the draw. MP3 is a great third-person shooter, but it’s not a great Max Payne.