• Malix@sopuli.xyz
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      2 days ago

      up to personal taste, to me it’s mostly about implementation. All motion blur isn’t terrible, but when it’s terrible, it’s really bad. Some older games had really odd stepping in it, or everything had a trailing blur of same length regardless of how fast the objects were moving, or motion blur is calculated at different fps/shutter speed than the game runs so the blur is either too long/short/fucky.

      Mostly I’m about the fov being the dealbreaker here. My eyes start to hurt with narrow fov’s, feels like I’m straining something somehow. I usually go with something between 90-100, 110 in some rare cases.

      edit:

      oh, maybe I misunderstood the question: I mean, I agree it’s a dealbreaker. Just “FFS”'ing because it’s not an option.