Even though I play it on my old low end laptop, I still able to get a stable 60fps on medium settings at 1080p (Linux) and the game is still gorgeous looking probably looks better than most if not all UE5 games released in the past 3 years.
Even though I play it on my old low end laptop, I still able to get a stable 60fps on medium settings at 1080p (Linux) and the game is still gorgeous looking probably looks better than most if not all UE5 games released in the past 3 years.
Are you describing Motion Blur by chance? A very common graphical effect used in AAA games these days that try to mimic how objects look blurry when moving quickly in real life. I hate it and always turn it off when I’m able to.
nope, they’re talking about blurry pixelated messes when running on epic settings on a 5090, rendering at 25% scale at single digit fps.
tldr: unreal engine 5
No hes talking about TAA temporal anti aliasing. Makes everything look smeared
RDR2 does have TAA though.
TAA is good, if implemented right. Most games don’t do it right tho.
Side note, why the FUCK do devs turn motion blur on by default?!
I don’t think so, in Cyberpunk 2077 I disabled motion blur and depth of field (also tried FSR) but the image is still blurry and jagged edges everywhere (even with 8x AA) same with Control and SH2, in RDR2 I forgot to enable AA only FXAA and it still sharp and crisp also older AAA games like Doom Eternal SOTTR don’t have this blurry image and jagged edges problems
Jagged edges are the opposite of blurry. Blur smooths out sharp edges.
When edges are sharp and crisp, that’s when the jagged nature of square pixels is visible.
The screenshot you posted here has lots of blurred edges. Look at the grass, trees, and hair.
Maybe you could post a screen shot of the problem you’re talking about?
If it’s not done right it can really make your screen stutter trying to render it too.