• BurntWits@sh.itjust.worksOPM
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    1 day ago

    For a second I thought it was a game where you fight against LLMs and thought that was a really cool premise.

    I get what you mean now. Still looks like an interesting game though.

    • supersquirrel@sopuli.xyz
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      23 hours ago

      Nah, BAR is WAYYYY better than that, BAR represents the idea of Total Annihilation passed around, tweaked and refined for the better part of two decades. Total Annihilation itself is a high water mark of RTS games and Beyond All Reason is the latest in a series of Spring Engine/Recoil Engine projects that elevate the idea to a veryyyy niche e-sport, this family of games just hit on all cylinders consistently in a way that makes most other RTS games except Supcom FAF look flat and boring in my opinion.

      The ease of queing up unit actions and such makes it almost impossible to tolerate how barebones the controls are on other RTS games. The depth and variety of units in the game is awesome too. Tanks drive like tanks, airplanes fly like airplanes, ships move like ships should, this isn’t another game with fiddly units that are meant to be micro’d back and forth identically no matter what kind of unit they are (i.e. games where flying units move identically to ground units, they just have different abilities like they can fly over impassable terrain).

      When a unit fires at another unit, there is a projectile modeled that launches with some degree of accuracy and it may or may not hit, the battle is actually being simulated in the game in a way that is joyously chaotic and most other RTS games don’t even come close to the pure fun of it. So many other RTS games have units attack each other like a player fighting a mob in an MMORPG, it is just a matter of DPS, health and which abilities are triggered, the visuals of the attack are just there to inform the player that things are happening… No… in BAR when your huge tank shoots a massive tank shell at an enemy base you sit there wondering whether it is going to hit or not and then you get to watch the chaos as nearby units are blown sideways by the impact, none of it is aesthetic visuals or lame rockpaperscissors contrived relations between units, what happens is what happens as a massive battle unfolds with every bit of weaponry modeled going back and forth.

      :)