It really felt like they were pressured into making it open world or something. I’ve said before that it’s a really good, cinematic action game that is stapled to an average open world backdrop, and the two halves work more against eachother than they work together.
If you can stomach the ludonarrative dissonance and maintain your suspension of disbelief though it’s a really good game at this point.
Also surprised it’s still buggy after all this time. Nothing too serious, but still. Treating it as a flawed but pretty action adventure game with neon lights is the only way.
Maybe CDPR underestimated the effort to create a convincing modern metropolis open world. It’s a whole different ball game to the small villages and towns of the Witcher. Maybe they’ll get it right in the sequel, if they make one.
It really felt like they were pressured into making it open world or something. I’ve said before that it’s a really good, cinematic action game that is stapled to an average open world backdrop, and the two halves work more against eachother than they work together.
If you can stomach the ludonarrative dissonance and maintain your suspension of disbelief though it’s a really good game at this point.
Also surprised it’s still buggy after all this time. Nothing too serious, but still. Treating it as a flawed but pretty action adventure game with neon lights is the only way.
Maybe CDPR underestimated the effort to create a convincing modern metropolis open world. It’s a whole different ball game to the small villages and towns of the Witcher. Maybe they’ll get it right in the sequel, if they make one.