misk@sopuli.xyz to Games@sh.itjust.worksEnglish · 2 months agoTwo years after the Unity controversy, how are things going with Godot?www.gamesindustry.bizexternal-linkmessage-square43fedilinkarrow-up1244arrow-down12cross-posted to: [email protected]
arrow-up1242arrow-down1external-linkTwo years after the Unity controversy, how are things going with Godot?www.gamesindustry.bizmisk@sopuli.xyz to Games@sh.itjust.worksEnglish · 2 months agomessage-square43fedilinkcross-posted to: [email protected]
minus-squarewarm@kbin.earthlinkfedilinkarrow-up1·2 months agoIt still suffers from temporal AA (or “AI” upscaling), which has lots of blur and ghosting. Yes… smaller devs should be encouraged to try alternate engines, but that’s not always possible or feasible for some.
It still suffers from temporal AA (or “AI” upscaling), which has lots of blur and ghosting.
Yes… smaller devs should be encouraged to try alternate engines, but that’s not always possible or feasible for some.