The game is quite long for how limited the gameplay is. Combat had an interesting rhythm gimmick but it should have been a 5-6 hour, tight experience, not 10-12. It really outstayed its welcome for me given that the game is just combat arenas and cutscenes.
Apart from that combat could be broken by spamming companion abilities once you unlocked them all, it didn’t feel like there was any reason to use different combos than 2 or 3 that worked fine.
I end up with the feeling that the hype around the game comes mainly from the unfair closure of a studio that did something that wasn’t just following trends.
People hold the game up as an example of what’s wrong with the cash grabbing nature of big publishers in the industry, but I just don’t think it’s a good game at all.
I couldn’t finish the game myself. I thought it was a good game for sure, but it just isn’t something that I like. I’m not much of a hack-n-slasher. As far as rhythm game genre mashups go, my favorite is still Crypt of the Necrodancer
Thanks for the recommend. My favourite rhythm game is Sekiro.