• ImplyingImplications@lemmy.ca
    link
    fedilink
    English
    arrow-up
    55
    arrow-down
    1
    ·
    2 days ago

    Is it because he’s a westaboo?

    “We record with other actors in a studio in Los Angeles, so it’s a bit of a problem if they don’t have native-level English skills”, he said.

    Yep.

    • Quetzalcutlass@lemmy.world
      link
      fedilink
      English
      arrow-up
      36
      arrow-down
      2
      ·
      edit-2
      2 days ago

      Remember when he got rid of David Hayter, the iconic long-time voice actor of Snake, main character of his most popular series, just so he could replace him with some Hollywood actor doing a generic gruff guy impression? Then said actor ended up being so expensive that there was barely any dialogue… in a Metal Gear game?

      • magic_lobster_party@fedia.io
        link
        fedilink
        arrow-up
        13
        ·
        2 days ago

        I would buy it if the excuse was they wanted an actor that could do voice as well as motion capture, and maybe David Hayter wasn’t cut to do both at the same time. In some promo it sounded like they wanted someone who could do both. In the age of motion capture, it’s going to be jarring to record voice lines in a booth separately. Particularly if multiple actors interact with each other in a scene.

        But no. There was barely any interesting acting at all from Snake. Most of the acting was carried by the other characters, while Snake was just grunting doing nothing in particular.

        I’d rather take MGS4 Snake any day.

        • Quetzalcutlass@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          edit-2
          2 days ago

          The motion capture excuse would also hold more water if they didn’t go for an actor only two years younger than David Hayter.

        • callouscomic@lemm.ee
          link
          fedilink
          English
          arrow-up
          13
          ·
          edit-2
          2 days ago

          Except that Ground Zeroes exists and also Episode 46 of Phantom Pain. This would actually have made sense if …

          Tap for spoiler

          Hayter were involved to voice Naked Snake for his parts and then if Sutherland had only voiced Venom Snake.

          But that didn’t happen. No, Hideo and Konami were just idiots about it starting with Ground Zeroes.

          • Quetzalcutlass@lemmy.world
            link
            fedilink
            English
            arrow-up
            6
            arrow-down
            1
            ·
            edit-2
            2 days ago
            Tap for spoiler

            And it would have worked perfectly with Hayter as both parts. He’s a voice actor; he can do a second voice of Ishmael pretending to be someone else. As for Venom sounding the same, well, hypnosis/mind control and plastic surgery are basically magic in this universe anyway (see Decoy Octopus, Liquid Ocelot, or hell just Ocelot in this same game).

            Though that’d be torpedoed by Kojima’s feud with Konami over crediting and its result of every scene in MGS5 listing (spoiling) its participants with a credit byline. In that case the intro could have used a different voice for Ishmael, and then the forced replay later that shows what actually happened could switch to Hayter.

        • Quetzalcutlass@lemmy.world
          link
          fedilink
          English
          arrow-up
          8
          ·
          2 days ago

          I do, but I also know he’d been trying to get rid of Hayter for a while by then even though he was the voice of Snake, so the excuse rings hollow.

    • lath@lemmy.world
      link
      fedilink
      English
      arrow-up
      18
      ·
      2 days ago

      But also

      Asians, and not just Japanese people, are known for their beautiful, smooth skin, so it ends up looking like CG.

        • kubica@fedia.io
          link
          fedilink
          arrow-up
          16
          ·
          2 days ago

          I think the next quote explains it better:

          On the other hand, it’s easier to bring out the details in older people or people with lots of freckles. I’ve tried to use Japanese people in the past, but it’s hard to make them look like their real-life counterparts. However, this time I used new technology, and I’m quite satisfied with the results. Well, I’d like to do even better next time.

        • Skua@kbin.earth
          link
          fedilink
          arrow-up
          6
          ·
          2 days ago

          It’s normal for CG artists to do their best to make their work look like real life and not CG, though. Death Stranding is clearly attempting to look as realistic as they can manage