I guess if you’re using a system that’s a bit on the low end of portals system requirements, removing the requirement of running a VM might have some noticeable effect, that’s a pretty niche problem though…
Here’s the active fork of the original project. Going through the issues of the original project, it seems to have support for building for 64 bit platforms.
No portal 2 support though. Although mentioned in the issues of nileusr’s repo is this: https://github.com/EpicSentry/P2ASW , which is interesting
This makes me sad that the only way I can play Portal (or Portal 2) is in a 32-bit VM. a 64-bit remake would be so awesome.
It natively runs on Linux though.
Would it make that much of a difference? I doubt you’d be pushing more performance.
I guess if you’re using a system that’s a bit on the low end of portals system requirements, removing the requirement of running a VM might have some noticeable effect, that’s a pretty niche problem though…
it was more about just being able to run it on osx again since they (Apple) removed 32-bit support some time ago.
There a source port of at least portal 1.
https://github.com/AruMoon/source-engine
Here’s the active fork of the original project. Going through the issues of the original project, it seems to have support for building for 64 bit platforms.
No portal 2 support though. Although mentioned in the issues of nileusr’s repo is this: https://github.com/EpicSentry/P2ASW , which is interesting