Baldur's Gate 3 is the kind of visionary experience that only comes around once in a decade, and will undoubtedly shape the future of games for years to come.
I really liked the combat of DOS2. All the interactions between spells were a lot of fun. The only Thing i disliked is, how ineffetive movement felt. Either you had an attack which included movement, or you didnt wanna move
What interaction? The constant everything blows up damaging everyone while healing sucks? Stunning yourself because your standing in blood that glitched under ground? Spells that don’t work on the slightest change in the z-axis?
All the interactions between conditions. How wet is the condition to Support shock aswell as frost. How the Rangers First Aid is the only way to remove knockdown. How Charmed kann be removed by clear mind, but not by magic armor. How most geomancer spells create explosive surfaces to synergise with pyro. How you can usw dragons breath to clear Ice so your Charakter wont slip
DOS2 combat allowed you to do goofy stuff and was fun casting spells. BG3 is more 1 turn 1 action and much slower and methodical, I mean makes sense, it is DnD afterall, it’s designed for tabletop.
Yeah I mean I thought divinity combat was fun. I could make massive plays to freeze everyone, create all sorts of elemental clouds and surfaces, group enemies up with teleports, etc. Some combos were definitely OP but that’s what makes it fun + you could ramp up difficulty with mods and such. You could also cast spells for fun or teleport just to get around the map without having to long rest. Baldur’s gate is much slower paced and playing with the elements like that seems way less viable.
Well that’s depressing because DOS2 has shitty combat
I really liked the combat of DOS2. All the interactions between spells were a lot of fun. The only Thing i disliked is, how ineffetive movement felt. Either you had an attack which included movement, or you didnt wanna move
What interaction? The constant everything blows up damaging everyone while healing sucks? Stunning yourself because your standing in blood that glitched under ground? Spells that don’t work on the slightest change in the z-axis?
All the interactions between conditions. How wet is the condition to Support shock aswell as frost. How the Rangers First Aid is the only way to remove knockdown. How Charmed kann be removed by clear mind, but not by magic armor. How most geomancer spells create explosive surfaces to synergise with pyro. How you can usw dragons breath to clear Ice so your Charakter wont slip
DOS2 combat allowed you to do goofy stuff and was fun casting spells. BG3 is more 1 turn 1 action and much slower and methodical, I mean makes sense, it is DnD afterall, it’s designed for tabletop.
Yeah I mean I thought divinity combat was fun. I could make massive plays to freeze everyone, create all sorts of elemental clouds and surfaces, group enemies up with teleports, etc. Some combos were definitely OP but that’s what makes it fun + you could ramp up difficulty with mods and such. You could also cast spells for fun or teleport just to get around the map without having to long rest. Baldur’s gate is much slower paced and playing with the elements like that seems way less viable.
It’s sort of DnD. Solasta offers much more authentic 5e combat (especially with mods) but has much weaker stories, awful faces, and bad voice acting.