I’ve been working on a small platformer game that squarely revolves around Demoman’s mobility mechanics from TF2 (think Sticky Jumper, stickyjumping, trimping, etc…) but in 2D. I’m thinking that there could be potential for something funny and wacky from coalescing some ideas from an FPS game and 2D platformers like VVVVVV, Rayman Origins/Legends and some Flash games from way back then…
So far I only have the movement and projectile physics down… my artistic abilities leave… a lot to be desired. I haven’t decided on the game’s core mechanics just yet either, but now I turn to you to gather some inspiration :).
EDIT: attached some gameplay footage
Basically, in TF2, Demoman (one of, if not, the most mobile characters in the game) has a Sticky Launcher. You shoot a bunch of Sticky Bombs that stick to (almost) any surface, and they stay there until detonated manually by the Demoman. Each sticky bomb has the same “arm time” (the time it takes for them to be detonate-ready), when you position yourself close enough to your own sticky bomb and detonate, you are sent flying. The more stickies, the faster. But, you take damage. A lot. So that’s where the Sticky Jumper comes in. You trade self-damage for no-damage on yourself or other players, but you’re allowed to be sent flying anyway. Here’s what that looks like in the source material:
https://www.youtube.com/watch?v=_2npOdkZVKU
So, the idea is to take that and somehow translate it into 2D, with some creative liberties along the way. The only problem is that I want to somehow lessen the learning curve while also making it rewarding for players to master traversal with this mechanic. It’s not hard to use it in TF2, but it’s very hard to use it to its full potential (enter “Trimping”, “Sticky Pogo-ing”, etc…).
Sounds like a cool game. Remind us when it’s out. I’ll happily playtest it as long as it works on Linux.
Are you using a game engine btw?edit: yes, godot it seems.