Really liked the first game for the first few hours, then it turned into grind in which constant challenge-free repetition of levels to build your army was more important than the creative rhythm/strategy combat that made it unique. A lot of handheld games from that time did that (The World Ends With You, Final Fantasy 7 Crisis Core, and Metal Gear Solid Portable Ops, to name a few) - they’d have excellent core gameplay but would absolutely be loaded with tedious filler with the idea that you’d do that stuff on your daily train commute or whatever.
Really liked the first game for the first few hours, then it turned into grind in which constant challenge-free repetition of levels to build your army was more important than the creative rhythm/strategy combat that made it unique. A lot of handheld games from that time did that (The World Ends With You, Final Fantasy 7 Crisis Core, and Metal Gear Solid Portable Ops, to name a few) - they’d have excellent core gameplay but would absolutely be loaded with tedious filler with the idea that you’d do that stuff on your daily train commute or whatever.