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Really liked the first game for the first few hours, then it turned into grind in which constant challenge-free repetition of levels to build your army was more important than the creative rhythm/strategy combat that made it unique. A lot of handheld games from that time did that (The World Ends With You, Final Fantasy 7 Crisis Core, and Metal Gear Solid Portable Ops, to name a few) - they’d have excellent core gameplay but would absolutely be loaded with tedious filler with the idea that you’d do that stuff on your daily train commute or whatever.
I tried Patapon 1 but couldn’t get the rhythm, maybe will try on Switch with easy mode and headphones.
Will wait for the review first though, to see if there’s any lag.