- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Colossal Order works so that each city feels really different in Cities: Skylines 2, with day and night cycle and natural disasters of original game.
Colossal Order works so that each city feels really different in Cities: Skylines 2, with day and night cycle and natural disasters of original game.
This is the best summary I could come up with:
Given the huge success that the first installment ended up being, we can’t forget that Cities: Skylines 2 is just around the corner and is, in its own right, one of the biggest industry releases.
When a continuation is announced, there are many who expect that all the great news released through updates and downloadable content, at least in terms of mechanics, will be included as standard.
In the DLC of Cities: Skylines – Natural Disasters (14.99 euros on Steam) included, in addition to those already mentioned, earthquakes, tsunamis and even meteorites.
Cities: Skylines 2 has a day and night cycle, not polished in the original game with an update until the release of After Dark, its first expansion.
It is closely linked to the simulator’s seasons system and, at normal speed, the total time of a real day is estimated at one hour of play, while three hours of play will allow you to jump from one season of the year to another with all that it implies .
Beyond all this, Colossal Order has worked in detail so that each city feels different also depending on its location.
I’m a bot and I’m open source!