I have been in love with mouse acceleration ever since I discovered RawAccel; it’s nice to be able to flick to quickly flick and have slow aim as a gradient.
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In Team Fortress 2 I can easily adapt to different aim styles; classes have different aim styles, so aim adaptability is useful.
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In Enter The Gungeon I can quickly peak at enemies and change my aim.
Why is mouse accel still hated?!
Depends if the acceleration is continuous or not. Also, it used to be implemented very poorly, not sure if it still is