• snooggums@lemmy.world
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    1 hour ago

    The second life/metaverse/virtual reality concept will never be widely accepted by the majority of the population because it just isn’t what the vast majority of people want. They want communication methods that compliment their real world lives.

    Yes, it will probably be more popular at some point than it has been so far if they can pull off affordable ultra realism, but the escapism of virtual worlds appeals to a relatively small portion of the population. Not to mention that a lot of people have a limited amount of free time, and even if it was extremely popular at first, the novelty would wear off fairly quickly for most people.

    • fine_sandy_bottom@lemmy.federate.cc
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      7 hours ago

      I think you’re right about affordability.

      There’s a subset of the population who will pursue VR for gaming et cetera, but it’s a limited subset. While the same hardware or tech might be able to be used for casual AR / VR helpful type things like meetings or informational things those applications just aren’t beneficial enough to make it worth the cost of the hardware.

      If there was more content, more useful applications, and the cost was negligible, then sure it will take off.

      In my 20s I would’ve been interested in VR for gaming and would’ve been excited about the potential applications of AR. Now in my 40s it’s clear that tech doesn’t bring me joy, and I’d like to diminish it’s role in my life. As in, I want tech to improve my well being and quality of life rather than consume my time and limit my experience of life.

      20 years from now, I can imagine myself as a reluctant late-adopter of AR. I just absolutely will not tolerate ads in this regard. I’d rather forage for twigs and berries in the wilderness than allow adverts to be injected into my experience of realiity.

    • Nougat@fedia.io
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      23 hours ago

      A big problem with virtual worlds is that it doesn’t really take that long to get to the “end.” The end of the landscape, the end of the mechanics, the end of the economy, whatever. Then you’re stuck waiting for DLC, and that runs out in short order, too.

      In reality, even if you stay in one place your whole life, you know there’s more to see; or are the wealthiest person in the world, there’s still more.

    • schizo@forum.uncomfortable.business
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      24 hours ago

      will never be widely accepted by the majority of the populatioj because it just isn’t what the vast majority of people want. They want communication methods that compliment their real world lives

      I don’t think that’s strictly true, but I do think it would require their real world lives to get shockingly worse to increase the appeal of living in a “better” world.

      This is usually how you see these kind of things presented in fiction: everyone uses a “metaverse”, but it requires a full on completely society destroying dystopia to also exist to make it sufficiently appealing.

      I’d put money on the next round of VR worlds getting a lot more buy-in since you’ve got a generation of kids growing up that are already living mostly online, and a species that seems hell-bent on diving in to a nice authoritarian dystopia, so uh, the next 20 years will probably be real interesting,

    • shortwavesurfer@lemmy.zip
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      1 day ago

      I think what we will get out of all this virtual reality research is good augmented reality devices because being able to look at something and pull up information on that thing or instructions on how to use it, etc. would be damn useful. I think I’ve heard of companies using AR and VR for training purposes, like how to work machines in a factory, etc. before you actually start using them.

    • Ogmios@sh.itjust.works
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      15 hours ago

      The second life/metaverse/ virtual reality concept will never be widely accepted by the majority of the populatioj because it just isn’t what the vast majority of people want. They want communication methods that compliment their real world lives.

      It’s the same reason that urbanization collapses every time it gets out of hand, as it did in Babylon and Rome before us. The majority of the population doesn’t even WANT to live in an artificial environment, no matter how hard those who wield power attempt to push it on everyone.

    • skulblaka@sh.itjust.works
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      24 hours ago

      The massive popularity of Ready Player One, which was a mostly bland and bad story besides having a Metaverse in it, might imply otherwise.

      • snooggums@lemmy.world
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        23 hours ago

        The popularity in the fictional setting, based on speculation?

        The popularity of the book/move, which is a short period of escapism not at all comparable to virtual reality?

        • skulblaka@sh.itjust.works
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          17 hours ago

          The popularity of the book/movie incorporating a classic concept of cyberpunk, yes.

          We’ve been dreaming of a Metaverse just about since we’ve had internet. Only, nobody’s made one that’s worth a damn in the real world yet.

          • fine_sandy_bottom@lemmy.federate.cc
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            7 hours ago

            Dude it’s a book.

            “Gladiators would be popular because there’s this movie called Gladiator that everyone loves and that has heaps of Gladiators.”