What cool things have you guys found? I’ve done a cursory exploration of the whole place, going from light root to light root, but haven’t spent a lot of time looking at details etc.
Pretty much anything significant in the overworld has an equivalent in the depths, they really went far with that mechanic! I haven’t stumbled across a single lynel yet but apparently there’s one underneath each stable.
This has been the coolest thing for me. Realizing the shrines line up, then any water, then the entire heightmap. It feels really rewarding to figure that stuff out then use it to navigate new areas you haven’t unlocked yet based on what’s in the overworld.
Early on I had a lynel play murderball with me while exploring the depths. They’re down there.
There’s a bargainer statue underneath every significant goddess statue. The small ones don’t count.
One cool thing (that not everyone immediately groks) is that each lightroot corresponds to a shrine on the surface (and vice versa) - really useful if you’re looking for some out-of-the-way shrines, and you’ve done some mapping of the area in the depths already.
And pairs have the same names, but reversed!
Not going to post any of the really cool things that I consider spoilers, but here are some other things I’ve noticed which no one has posted yet.
The names of the lightroots are the names of the shrines backwards.
Every little mine has one chest, usually containing 20 crystalized charges, but sometimes a unique item. They are easy to see on the map.
Big monster lairs are easy to spot on the map, too, once you get used to their appearance.
Groves of trees (the little star-shaped dark trees on the map) very often contain a giant hollow tree stump with a chest in it. You can learn to recognize these tree stumps on the map.
The height map is reversed, so mountains become valleys. Rivers and lakes become impassable walls.
Do the great fairy fountains correspond to anything?
The grave of King Rhoam, the one on the mountain in the Great Plateau, last time you see him in BotW.
Well, go to the equivalent location in the depths. There will be three of those ghosts holding good quality weapons.
Something I’d like to know is what’s up with these pillars connecting to the surface? Besides the obvious one, they always seem to be placed at random locations. These things feel like they should nudge you towards something interesting or teach you something, but I didn’t get either of those.
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