nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 18 hours agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square18fedilinkarrow-up134arrow-down12cross-posted to: [email protected]
arrow-up132arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 18 hours agomessage-square18fedilinkcross-posted to: [email protected]
minus-squareKichae@lemmy.calinkfedilinkEnglisharrow-up4·edit-24 hours agoAs if development teams choose their projects in publisher owned studios.
As if development teams choose their projects in publisher owned studios.