• Jagothaciv@kbin.earth
    link
    fedilink
    arrow-up
    19
    arrow-down
    13
    ·
    2 months ago

    They literally built their engine from scratch. How much do you all think that costs? Wasn’t Starfields improved engine like 8 years and $1bn in the making?

    And look at THAT game.

    When 4.0 releases I am sure it will be solid. The game as it is right now is visually amazing. It’s a dream to be able to take your ship from port to planet. Mining is enjoyable. Pirating is fun. Flying is great, combat is cool. Spacewalking is cool, and also salvage. It’s just like being in space as I would imagine it.

    It’s not finished for sure but I can see where it’s going and I like it.

    • GBU_28@lemm.ee
      link
      fedilink
      English
      arrow-up
      16
      arrow-down
      1
      ·
      2 months ago

      I contest The idea that it takes 700mil or 1bil to make a game engine.

      I’m not saying I can do it. I’m saying a competent team does not need that.

      • RandomStickman@fedia.io
        link
        fedilink
        arrow-up
        9
        arrow-down
        1
        ·
        2 months ago

        GTA 5 used an in-house engine (used previously, sure, but StarEngine is also modified from a pre-existing engine). The combined development and marketing budget is US$265 million. Development started in 2008 and released in 2013.

        Cyberpunk 2077 also used an in-house engine, budget (not sure if marketing is included or not) is US$316 million. Development started in 2012 and released in 2020.

        • GBU_28@lemm.ee
          link
          fedilink
          English
          arrow-up
          6
          arrow-down
          3
          ·
          2 months ago

          And I contend that’s bloated by corporate bullshit.