• Yorick@sh.itjust.works
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    2 months ago

    For the mods at least, the dev interview at PAX clearly had a moment when one guy said "the possibilities of combination with civilizations switching is going to be higher, especially with the modding community adding custom civs.

    But since they said a huge part of the playerbase is console, I’m guessing mods won’t be using the steam workshop but the launcher so that consoles can have mods…

    As for Linux support yeah I would like to hope, maybe the stats of Civ6 on the steamdeck could push them to make it compatible but if they have denuvo I doubt it…

    • Havald@lemmy.world
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      2 months ago

      I’m guessing mods won’t be using the steam workshop but the launcher so that consoles can have mods…

      Civ 7 won’t be using the 2k launcher. They announced that when they removed it from civ 6.

      • The Octonaut@mander.xyz
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        2 months ago

        lol.

        What in the history of electronic entertainment makes you think that they’re done with doing the shitty thing now that they stopped doing it once?

        • kameecoding@lemmy.world
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          2 months ago

          It was announced by them that 2k launcher wont be used for Civ 7, so that, that makes me think it wont be used