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Joined 4 months ago
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Cake day: March 3rd, 2026

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  • My take is that it is all subjective, I feel like I busted ass, I feel like a god interviewed, I feel like it was my lucky socks. Without a study and metrics we can’t objectively measure reliably, but that would be overkill for every little thing. So we take our subjective shortcuts and move on. My advice would be focus on the sentiment, “that’s impressive, it’s good that hard work/gods intervention/lucky socks helped that outcome, because it seems so surreal otherwise.”. That or have the heart to heart and put in the effort to align if it’s important and they are important to you.



  • In basic terms, your computer has to say something like I clicked here, to send it to the server and orchestrate with the other clients. On the flip side the server sends stuff back that your client can show you were the other clients are. All this raw data can be used by a cheater however they want. If we minimise the data available to you or a cheater to be the levellest, that would be the client only sends mouse and keyboard inputs, and all the client gets back from the server is pre-rendered frames. Think game streaming, from a cheating perspective is the problem solved? No, they just make a program to read screen and move the mouse when it sees an enemy faster than any human can, or more realistically to avoid that detection, just act slightly better than the cheaters opponent. As other comments have mentioned, game streaming for everyone would be expensive for the server. And if your clever you’ll realise that even BIOS level detection won’t stop a separate computer with a webcam doing keyboard mouse emulation, hence the comments about the developers wanting control. AI deepfakes can attest that even gameplay moderation will get more difficult as the input emulation gets more human like.

    So the only hope is to do enough of all these things so that cheaters deem it not worth the effort/not profitable enough.