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Bagging seems like it should be a valid strategy, let yourself go to the back of the pack to get better items, but run the risk of not being able to catch up.
It seems counter-intuitive to make a racing game’s optimal strategy to lag behind the rest of the other racers
It does, but for a real world parallel see bike sprints.
How would you stop bagging? Detect if someone brakes when moving to a lower place vs getting hit with items? That’s a bold change.
How they implemented it it is you can’t get a strong item if you pick-up the item box while being stopped (like as it respawns with no forward speed), by going in reverse or picking up the same one multiple times.